Third rail id music - New Jersey Transit


A "shoot 'em up", also known as a "shmup" [3] [4] or "STG" (the common Japanese abbreviation for "shooting games"), [1] [2] is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed. [5] [6] Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement. [5] Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement. [6] [7] [8] Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games". [9] Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up", [6] but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s. [7]

Now then, on to the first real misconception. Wouldn’t missiles dominate the battle space, being fired from hundreds of thousands of kilometers away? Wouldn’t actual exchange of projectile weapons never happen in reality?


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